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Searched refs:mBlendResetNeeded (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.h98 bool mBlendResetNeeded = false; variable
DTextureDraw.cpp439 if (mBlendResetNeeded) { in drawImpl()
441 mBlendResetNeeded = false; in drawImpl()
604 mBlendResetNeeded = true; in drawLayer()
679 mBlendResetNeeded = false; in drawLayer()