Searched refs:mComposeMode (Results 1 – 2 of 2) sorted by relevance
227 mComposeMode = s_gles2.glGetUniformLocation(mProgram, "composeMode"); in TextureDraw()237 s_gles2.glUniform1i(mComposeMode, 2); in TextureDraw()566 s_gles2.glUniform1i(mComposeMode, 2); in preDrawLayer()586 s_gles2.glUniform1i(mComposeMode, layer.composeMode); in drawLayer()675 s_gles2.glUniform1i(mComposeMode, HWC2_COMPOSITION_DEVICE); in drawLayer()687 s_gles2.glUniform1i(mComposeMode, HWC2_COMPOSITION_DEVICE); in cleanupForDrawLayer()
73 GLint mComposeMode; variable