Searched refs:mCurrMatrixMode (Results 1 – 2 of 2) sorted by relevance
234 GLenum mCurrMatrixMode = GL_PROJECTION; variable
320 dispatcher.glMatrixMode(mCurrMatrixMode); in postLoadRestoreCtx()654 switch (mCurrMatrixMode) { in currMatrixStack()923 mCurrMatrixMode = mode; in matrixMode()