Searched refs:mCurrTexUnit (Results 1 – 2 of 2) sorted by relevance
136 GLint mCurrTexUnit = 0; variable
911 s_gles2.glGetIntegerv(GL_ACTIVE_TEXTURE, &mCurrTexUnit); in saveGLState()921 s_gles2.glActiveTexture(mCurrTexUnit); in restoreGLState()