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Searched refs:mCurrTexUnit (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DYUVConverter.h136 GLint mCurrTexUnit = 0; variable
DYUVConverter.cpp911 s_gles2.glGetIntegerv(GL_ACTIVE_TEXTURE, &mCurrTexUnit); in saveGLState()
921 s_gles2.glActiveTexture(mCurrTexUnit); in restoreGLState()