Searched refs:mCurrVbo (Results 1 – 2 of 2) sorted by relevance
139 GLint mCurrVbo = 0; variable
914 s_gles2.glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &mCurrVbo); in saveGLState()923 s_gles2.glBindBuffer(GL_ARRAY_BUFFER, mCurrVbo); in restoreGLState()