Searched refs:mDecompBuffer (Results 1 – 2 of 2) sorted by relevance
/hardware/google/gfxstream/host/vulkan/emulated_textures/ |
D | AstcTexture.cpp | 86 if (mDecompBuffer || mDecompBufferMemory) { in createVkBufferAndMapMemory() 97 res = mVk->vkCreateBuffer(mDevice, &bufferInfo, nullptr, &mDecompBuffer); in createVkBufferAndMapMemory() 100 mDecompBuffer = VK_NULL_HANDLE; in createVkBufferAndMapMemory() 105 mVk->vkGetBufferMemoryRequirements(mDevice, mDecompBuffer, &memRequirements); in createVkBufferAndMapMemory() 134 res = mVk->vkBindBufferMemory(mDevice, mDecompBuffer, mDecompBufferMemory, 0); in createVkBufferAndMapMemory() 153 mVk->vkDestroyBuffer(mDevice, mDecompBuffer, nullptr); in destroyVkBuffer() 155 mDecompBuffer = VK_NULL_HANDLE; in destroyVkBuffer() 247 mVk->vkCmdCopyBufferToImage(commandBuffer, mDecompBuffer, dstImage, dstImageLayout, in on_vkCmdCopyBufferToImageImpl()
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D | AstcTexture.h | 67 VkBuffer mDecompBuffer = VK_NULL_HANDLE; // VkBuffer of the decompressed image variable
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