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Searched refs:mDecompBuffer (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/
DAstcTexture.cpp86 if (mDecompBuffer || mDecompBufferMemory) { in createVkBufferAndMapMemory()
97 res = mVk->vkCreateBuffer(mDevice, &bufferInfo, nullptr, &mDecompBuffer); in createVkBufferAndMapMemory()
100 mDecompBuffer = VK_NULL_HANDLE; in createVkBufferAndMapMemory()
105 mVk->vkGetBufferMemoryRequirements(mDevice, mDecompBuffer, &memRequirements); in createVkBufferAndMapMemory()
134 res = mVk->vkBindBufferMemory(mDevice, mDecompBuffer, mDecompBufferMemory, 0); in createVkBufferAndMapMemory()
153 mVk->vkDestroyBuffer(mDevice, mDecompBuffer, nullptr); in destroyVkBuffer()
155 mDecompBuffer = VK_NULL_HANDLE; in destroyVkBuffer()
247 mVk->vkCmdCopyBufferToImage(commandBuffer, mDecompBuffer, dstImage, dstImageLayout, in on_vkCmdCopyBufferToImageImpl()
DAstcTexture.h67 VkBuffer mDecompBuffer = VK_NULL_HANDLE; // VkBuffer of the decompressed image variable