Searched refs:mDurationMs (Results 1 – 2 of 2) sorted by relevance
86 : mState(INTERACTION_STATE_UNINITIALIZED), mDurationMs(0) {} in InteractionHandler()170 if (mState != INTERACTION_STATE_IDLE && finalDuration <= mDurationMs) { in Acquire()173 if (elapsed_time <= (mDurationMs - finalDuration)) { in Acquire()175 static_cast<int>(mDurationMs), static_cast<int>(finalDuration), in Acquire()181 mDurationMs = finalDuration; in Acquire()274 WaitForIdle(kWaitMs, mDurationMs); in Routine()
59 int32_t mDurationMs; variable