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Searched refs:mFragmentShader (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp181 mFragmentShader(0), in TextureDraw()
198 mFragmentShader = createShader(GL_FRAGMENT_SHADER, kFragmentShaderSource); in TextureDraw()
202 s_gles2.glAttachShader(mProgram, mFragmentShader); in TextureDraw()
478 if (mFragmentShader) { in ~TextureDraw()
479 s_gles2.glDeleteShader(mFragmentShader); in ~TextureDraw()
DTextureDraw.h70 GLuint mFragmentShader; variable