Searched refs:mFragmentShader (Results 1 – 2 of 2) sorted by relevance
181 mFragmentShader(0), in TextureDraw()198 mFragmentShader = createShader(GL_FRAGMENT_SHADER, kFragmentShaderSource); in TextureDraw()202 s_gles2.glAttachShader(mProgram, mFragmentShader); in TextureDraw()478 if (mFragmentShader) { in ~TextureDraw()479 s_gles2.glDeleteShader(mFragmentShader); in ~TextureDraw()
70 GLuint mFragmentShader; variable