Searched refs:mInCoordSlot (Results 1 – 2 of 2) sorted by relevance
186 mInCoordSlot(-1), in TextureDraw()223 mInCoordSlot = s_gles2.glGetAttribLocation(mProgram, "inCoord"); in TextureDraw()224 s_gles2.glEnableVertexAttribArray(mInCoordSlot); in TextureDraw()245 mPositionSlot, mInCoordSlot, mTextureSlot, mTranslationSlot); in TextureDraw()264 s_gles2.glDisableVertexAttribArray(mInCoordSlot); in TextureDraw()321 s_gles2.glEnableVertexAttribArray(mInCoordSlot); in drawImpl()322 s_gles2.glVertexAttribPointer(mInCoordSlot, in drawImpl()467 s_gles2.glDisableVertexAttribArray(mInCoordSlot); in drawImpl()548 s_gles2.glEnableVertexAttribArray(mInCoordSlot); in preDrawLayer()549 s_gles2.glVertexAttribPointer(mInCoordSlot, in preDrawLayer()
78 GLint mInCoordSlot; variable