Searched refs:mIsPaused (Results 1 – 3 of 3) sorted by relevance
42 bool mIsPaused = false; variable
733 ctx->boundTransformFeedback()->mIsPaused = false; in glBeginTransformFeedback()783 ctx->boundTransformFeedback()->mIsPaused = true; in glPauseTransformFeedback()789 ctx->boundTransformFeedback()->mIsPaused = false; in glResumeTransformFeedback()
550 && !boundTransformFeedback()->mIsPaused; in drawWithEmulations()