Searched refs:mMaskIsValid (Results 1 – 2 of 2) sorted by relevance
94 bool mMaskIsValid; variable
194 mMaskIsValid(false), in TextureDraw()428 mMaskIsValid = true; in drawImpl()430 shouldDrawMask = mMaskIsValid && wantOverlay; in drawImpl()492 mMaskIsValid = false; in setScreenMask()