Searched refs:mMaskTextureHeight (Results 1 – 2 of 2) sorted by relevance
192 mMaskTextureHeight(0), in TextureDraw()406 mMaskTextureHeight = mMaskHeight; in drawImpl()410 mMaskTextureWidth, mMaskTextureHeight, 0, in drawImpl()419 (mMaskTextureHeight - mMaskHeight) / 2, mMaskWidth, in drawImpl()434 overlayScale[1] = static_cast<float>(mMaskTextureHeight) / in drawImpl()497 (width > mMaskTextureWidth) || (height > mMaskTextureHeight); in setScreenMask()499 auto nextMaskTextureHeight = std::max(height, mMaskTextureHeight); in setScreenMask()
92 int mMaskTextureHeight; variable