Searched refs:mMaskTextureWidth (Results 1 – 2 of 2) sorted by relevance
191 mMaskTextureWidth(0), in TextureDraw()405 mMaskTextureWidth = mMaskWidth; in drawImpl()410 mMaskTextureWidth, mMaskTextureHeight, 0, in drawImpl()418 GL_TEXTURE_2D, 0, (mMaskTextureWidth - mMaskWidth) / 2, in drawImpl()432 overlayScale[0] = static_cast<float>(mMaskTextureWidth) / in drawImpl()497 (width > mMaskTextureWidth) || (height > mMaskTextureHeight); in setScreenMask()498 auto nextMaskTextureWidth = std::max(width, mMaskTextureWidth); in setScreenMask()
91 int mMaskTextureWidth; variable