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Searched refs:mMaskTextureWidth (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp191 mMaskTextureWidth(0), in TextureDraw()
405 mMaskTextureWidth = mMaskWidth; in drawImpl()
410 mMaskTextureWidth, mMaskTextureHeight, 0, in drawImpl()
418 GL_TEXTURE_2D, 0, (mMaskTextureWidth - mMaskWidth) / 2, in drawImpl()
432 overlayScale[0] = static_cast<float>(mMaskTextureWidth) / in drawImpl()
497 (width > mMaskTextureWidth) || (height > mMaskTextureHeight); in setScreenMask()
498 auto nextMaskTextureWidth = std::max(width, mMaskTextureWidth); in setScreenMask()
DTextureDraw.h91 int mMaskTextureWidth; variable