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Searched refs:mMaskWidth (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp405 mMaskTextureWidth = mMaskWidth; in drawImpl()
418 GL_TEXTURE_2D, 0, (mMaskTextureWidth - mMaskWidth) / 2, in drawImpl()
419 (mMaskTextureHeight - mMaskHeight) / 2, mMaskWidth, in drawImpl()
433 static_cast<float>(mMaskWidth) * scale[0]; in drawImpl()
505 mMaskWidth = width; in setScreenMask()
DTextureDraw.h87 int mMaskWidth; variable