Searched refs:mNumVsync (Results 1 – 3 of 3) sorted by relevance
80 if (it.first.mNumVsync < 0) { in getUpdatedStatistics()123 mDisplayPresentProfile.mNumVsync = mTeFrequency; in onPowerStateChange()144 mDisplayPresentProfile.mNumVsync = mTeFrequency / kFrameRateWhenPresentAtLpMode; in onPresent()151 mDisplayPresentProfile.mNumVsync = numVsync; in onPresent()159 record.mAccumulatedTimeNs += (mTeIntervalNs * mDisplayPresentProfile.mNumVsync); in onPresent()164 mDisplayPresentProfile.mNumVsync = mTeFrequency; in onPresent()231 mDisplayPresentProfile.mNumVsync = mTeFrequency; in updateIdleStats()242 mDisplayPresentProfile.mNumVsync = in updateIdleStats()244 if (numVsync <= mDisplayPresentProfile.mNumVsync) return; in updateIdleStats()248 auto count = (numVsync - 1) / mDisplayPresentProfile.mNumVsync; in updateIdleStats()[all …]
95 return (mNumVsync < rhs.mNumVsync);101 res += ", mNumVsync = " + std::to_string(mNumVsync); in toString()109 int mNumVsync = -1; member
96 if (displayPresentProfile.mNumVsync < in mapStatistics()111 Fraction fps(teFrequency, displayPresentProfile.mNumVsync); in mapStatistics()