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Searched refs:mProgramNamesBack (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp107 mProgramNamesBack[shader] = shaderName; in createShader()
120 mShaderState[mProgramNamesBack[shader]].source = std::string(string); in shaderString()
DGLSnapshot.h69 std::map<GLuint, GLuint> mProgramNamesBack; variable