Searched refs:mProgramNamesBack (Results 1 – 2 of 2) sorted by relevance
107 mProgramNamesBack[shader] = shaderName; in createShader()120 mShaderState[mProgramNamesBack[shader]].source = std::string(string); in shaderString()
69 std::map<GLuint, GLuint> mProgramNamesBack; variable