Searched refs:mQuadIndexBuffer (Results 1 – 2 of 2) sorted by relevance
107 GLuint mQuadIndexBuffer = 0; variable
801 s_gles2.glGenBuffers(1, &mQuadIndexBuffer); in createYUVGLFullscreenQuad()814 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadIndexBuffer); in createYUVGLFullscreenQuad()1079 mQuadIndexBuffer, in drawConvertFromFormat()1105 if (mQuadIndexBuffer) s_gles2.glDeleteBuffers(1, &mQuadIndexBuffer); in reset()1115 mQuadIndexBuffer = 0; in reset()