Searched refs:mShaderState (Results 1 – 2 of 2) sorted by relevance
85 GLShaderState& shaderState = mShaderState[it.first]; in restore()108 mShaderState[shaderName].type = shaderType; in createShader()109 mShaderState[shaderName].source = ""; in createShader()110 mShaderState[shaderName].compileStatus = false; in createShader()120 mShaderState[mProgramNamesBack[shader]].source = std::string(string); in shaderString()
70 std::map<GLuint, GLShaderState> mShaderState; variable