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Searched refs:mTextureMap (Results 1 – 4 of 4) sorted by relevance

/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp295 glGenTextures(1, &mTextureMap); in initialize()
296 if (mTextureMap <= 0) { in initialize()
303 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()
383 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()
402 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp288 glGenTextures(1, &mTextureMap); in initialize()
289 if (mTextureMap <= 0) { in initialize()
296 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()
389 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()
410 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
DGlWrapper.h65 GLuint mTextureMap = 0; variable
/hardware/interfaces/automotive/evs/aidl/impl/default/include/
DGlWrapper.h64 GLuint mTextureMap = 0; variable