Searched refs:mTextureMap (Results 1 – 4 of 4) sorted by relevance
295 glGenTextures(1, &mTextureMap); in initialize()296 if (mTextureMap <= 0) { in initialize()303 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()383 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()402 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
288 glGenTextures(1, &mTextureMap); in initialize()289 if (mTextureMap <= 0) { in initialize()296 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()389 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()410 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
65 GLuint mTextureMap = 0; variable
64 GLuint mTextureMap = 0; variable