Searched refs:mTexturePool (Results 1 – 6 of 6) sorted by relevance
58 return mTexturePool.getTextureFrame(w, h); in getTextureFrame()64 mTexturePool.saveDecodedFrameToTexture(frame, privData, func); in saveDecodedFrameToTexture()68 mTexturePool.cleanUpTextures(); in cleanUpTextures()100 mTexturePool.putTextureFrame(frame); in renderToHostColorBufferWithTextures()118 mTexturePool.putTextureFrame(frame); in renderToHostColorBufferWithTextures()
360 if (mUseGpuTexture && mTexturePool != nullptr) { in HandlePictureDisplay()368 texFrame = mTexturePool->getTextureFrame(mOutputWidth, mOutputHeight); in HandlePictureDisplay()369 mTexturePool->saveDecodedFrameToTexture( in HandlePictureDisplay()
586 if (mUseGpuTexture && mTexturePool != nullptr) { in copyFrameToTextures()593 texFrame = mTexturePool->getTextureFrame(mOutputWidth, mOutputHeight); in copyFrameToTextures()596 mTexturePool->saveDecodedFrameToTexture( in copyFrameToTextures()
43 mTexturePool.putTextureFrame(frame); in putTextureFrame()48 MediaTexturePool* getTexturePool() { return &mTexturePool; } in getTexturePool()51 MediaTexturePool mTexturePool;
68 mTexturePool = pool;85 MediaTexturePool* mTexturePool = nullptr; variable
74 mTexturePool = pool;131 MediaTexturePool* mTexturePool = nullptr; variable