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Searched refs:mUVWidthCutoff (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DYUVConverter.h121 float mUVWidthCutoff = 1.0; variable
DYUVConverter.cpp1081 mUVWidthCutoff); in drawConvertFromFormat()
1091 mUVWidthCutoff = uvWidth / uvStridePixels; in updateCutoffs()
1097 mUVWidthCutoff = 1.0f; in updateCutoffs()