Searched refs:mUniformLocSamplerV (Results 1 – 2 of 2) sorted by relevance
116 GLint mUniformLocSamplerV = -1; variable
791 mUniformLocSamplerV = s_gles2.glGetUniformLocation(mProgram, "uSamplerV"); in createYUVGLShader()1075 mUniformLocSamplerV, in drawConvertFromFormat()