Searched refs:mUniformLocSamplerY (Results 1 – 2 of 2) sorted by relevance
114 GLint mUniformLocSamplerY = -1; variable
789 mUniformLocSamplerY = s_gles2.glGetUniformLocation(mProgram, "uSamplerY"); in createYUVGLShader()1073 mUniformLocSamplerY, in drawConvertFromFormat()