Searched refs:mUniformLocUVWidthCutoff (Results 1 – 2 of 2) sorted by relevance
113 GLint mUniformLocUVWidthCutoff = -1; variable
788 mUniformLocUVWidthCutoff = s_gles2.glGetUniformLocation(mProgram, "uUVWidthCutoff"); in createYUVGLShader()1072 mUniformLocUVWidthCutoff, in drawConvertFromFormat()