Searched refs:mUniformLocYWidthCutoff (Results 1 – 2 of 2) sorted by relevance
112 GLint mUniformLocYWidthCutoff = -1; variable
787 mUniformLocYWidthCutoff = s_gles2.glGetUniformLocation(mProgram, "uYWidthCutoff"); in createYUVGLShader()1071 mUniformLocYWidthCutoff, in drawConvertFromFormat()