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Searched refs:mVertexShader (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp180 : mVertexShader(0), in TextureDraw()
197 mVertexShader = createShader(GL_VERTEX_SHADER, kVertexShaderSource); in TextureDraw()
201 s_gles2.glAttachShader(mProgram, mVertexShader); in TextureDraw()
481 if (mVertexShader) { in ~TextureDraw()
482 s_gles2.glDeleteShader(mVertexShader); in ~TextureDraw()
DTextureDraw.h69 GLuint mVertexShader; variable