Searched refs:m_att0ArrayLength (Results 1 – 2 of 2) sorted by relevance
163 m_att0ArrayLength = stream->getBe32(); in GLESv2Context()164 if (m_att0ArrayLength != 0) { in GLESv2Context()165 m_att0Array.reset(new GLfloat[4 * m_att0ArrayLength]); in GLESv2Context()166 stream->read(m_att0Array.get(), sizeof(GLfloat) * 4 * m_att0ArrayLength); in GLESv2Context()209 stream->putBe32(m_att0ArrayLength); in onSave()210 stream->write(m_att0Array.get(), sizeof(GLfloat) * 4 * m_att0ArrayLength); in onSave()469 if (count > m_att0ArrayLength) { in validateAtt0PreDraw()470 const unsigned newLen = std::max(count, 2 * m_att0ArrayLength); in validateAtt0PreDraw()472 m_att0ArrayLength = newLen; in validateAtt0PreDraw()476 for(unsigned int i = 0; i<m_att0ArrayLength; i++) { in validateAtt0PreDraw()[all …]
143 unsigned int m_att0ArrayLength = 0; variable