Searched refs:m_clearDepth (Results 1 – 2 of 2) sorted by relevance
544 m_clearDepth = static_cast<GLclampf>(stream->getFloat()); in GLEScontext()720 stream->putFloat(m_clearDepth); in onSave()918 dispatcher.glClearDepthf(m_clearDepth); in postLoadRestoreCtx()921 dispatcher.glClearDepth(m_clearDepth); in postLoadRestoreCtx()1719 m_clearDepth = depth; in setClearDepth()
615 GLclampf m_clearDepth = 1.0f; variable