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Searched refs:m_clearDepth (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp544 m_clearDepth = static_cast<GLclampf>(stream->getFloat()); in GLEScontext()
720 stream->putFloat(m_clearDepth); in onSave()
918 dispatcher.glClearDepthf(m_clearDepth); in postLoadRestoreCtx()
921 dispatcher.glClearDepth(m_clearDepth); in postLoadRestoreCtx()
1719 m_clearDepth = depth; in setClearDepth()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h615 GLclampf m_clearDepth = 1.0f; variable