Searched refs:m_clearStencil (Results 1 – 2 of 2) sorted by relevance
616 GLint m_clearStencil = 0; variable
545 m_clearStencil = static_cast<GLint>(stream->getBe32()); in GLEScontext()721 stream->putBe32(m_clearStencil); in onSave()924 dispatcher.glClearStencil(m_clearStencil); in postLoadRestoreCtx()1723 m_clearStencil = s; in setClearStencil()