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Searched refs:m_contextSet (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/
DRenderThreadInfoGl.cpp73 saveCollection(stream, m_contextSet, [](Stream* stream, HandleType val) { in onSave()
105 loadCollection(stream, &m_contextSet, [](Stream* stream) { in onLoad()
DRenderThreadInfoGl.h59 ThreadContextSet m_contextSet; member
DFrameBuffer.cpp3117 tinfo->m_glInfo->m_contextSet.insert(contextHandle); in createEmulatedEglContext()
3143 tinfo->m_glInfo->m_contextSet.erase(contextHandle); in destroyEmulatedEglContext()
3287 if (tinfo->m_contextSet.empty()) { in drainGlRenderThreadContexts()
3293 for (const HandleType contextHandle : tinfo->m_contextSet) { in drainGlRenderThreadContexts()
3296 tinfo->m_contextSet.clear(); in drainGlRenderThreadContexts()