Searched refs:m_currentShaderProgram (Results 1 – 2 of 2) sorted by relevance
344 void setCurrentShaderProgram(GLint program) { m_currentShaderProgram = program; } in setCurrentShaderProgram()346 GLint currentShaderProgram() const { return m_currentShaderProgram; } in currentShaderProgram()662 GLint m_currentShaderProgram; variable
108 m_currentShaderProgram = 0; in init()2354 UNIFORM_VALIDATION_ERR_COND(!m_currentProgram && !m_currentShaderProgram, GL_INVALID_OPERATION); in validateUniform()