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Searched refs:m_defaultFBOReadBuffer (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp561 m_defaultFBOReadBuffer = static_cast<GLenum>(stream->getBe32()); in GLEScontext()
734 stream->putBe32(m_defaultFBOReadBuffer); in onSave()
2374 if (m_defaultFBOReadBuffer != GL_COLOR_ATTACHMENT0) { in initDefaultFBO()
2375 dispatcher().glReadBuffer(m_defaultFBOReadBuffer); in initDefaultFBO()
3268 m_defaultFBOReadBuffer = buffer; in setDefaultFBOReadBuffer()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h656 GLenum m_defaultFBOReadBuffer = GL_COLOR_ATTACHMENT0; variable