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Searched refs:m_defaultReadFBO (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp605 if (m_defaultReadFBO && (m_defaultReadFBO != m_defaultFBO)) { in ~GLEScontext()
606 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO); in ~GLEScontext()
611 gl.glDeleteFramebuffers(1, &m_defaultReadFBO); in ~GLEScontext()
615 m_defaultReadFBO = 0; in ~GLEScontext()
2295 m_defaultReadFBO = m_defaultFBO; in initDefaultFBO()
2307 if (separateReadRbo && (m_defaultReadFBO == m_defaultFBO)) { in initDefaultFBO()
2308 dispatcher().glGenFramebuffers(1, &m_defaultReadFBO); in initDefaultFBO()
2379 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO); in initDefaultFBO()
3048 readFboBinding ? getFBOGlobalName(readFboBinding) : m_defaultReadFBO); in blitFromReadBufferToTextureFlipped()
3174 readFboBinding ? getFBOGlobalName(readFboBinding) : m_defaultReadFBO); in blitFromReadBufferToEGLImage()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h644 GLuint m_defaultReadFBO = 0; variable