Searched refs:m_defaultReadFBO (Results 1 – 2 of 2) sorted by relevance
605 if (m_defaultReadFBO && (m_defaultReadFBO != m_defaultFBO)) { in ~GLEScontext()606 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO); in ~GLEScontext()611 gl.glDeleteFramebuffers(1, &m_defaultReadFBO); in ~GLEScontext()615 m_defaultReadFBO = 0; in ~GLEScontext()2295 m_defaultReadFBO = m_defaultFBO; in initDefaultFBO()2307 if (separateReadRbo && (m_defaultReadFBO == m_defaultFBO)) { in initDefaultFBO()2308 dispatcher().glGenFramebuffers(1, &m_defaultReadFBO); in initDefaultFBO()2379 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO); in initDefaultFBO()3048 readFboBinding ? getFBOGlobalName(readFboBinding) : m_defaultReadFBO); in blitFromReadBufferToTextureFlipped()3174 readFboBinding ? getFBOGlobalName(readFboBinding) : m_defaultReadFBO); in blitFromReadBufferToEGLImage()
644 GLuint m_defaultReadFBO = 0; variable