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Searched refs:m_depthFunc (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h586 GLenum m_depthFunc = GL_LESS; variable
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp527 m_depthFunc = static_cast<GLenum>(stream->getBe32()); in GLEScontext()
703 stream->putBe32(m_depthFunc); in onSave()
898 dispatcher.glDepthFunc(m_depthFunc); in postLoadRestoreCtx()
1604 m_depthFunc = func; in setDepthFunc()