Searched refs:m_depthFunc (Results 1 – 2 of 2) sorted by relevance
586 GLenum m_depthFunc = GL_LESS; variable
527 m_depthFunc = static_cast<GLenum>(stream->getBe32()); in GLEScontext()703 stream->putBe32(m_depthFunc); in onSave()898 dispatcher.glDepthFunc(m_depthFunc); in postLoadRestoreCtx()1604 m_depthFunc = func; in setDepthFunc()