Searched refs:m_drawTexOESCoreState (Results 1 – 2 of 2) sorted by relevance
48 if (!m_drawTexOESCoreState.program) { in getDrawTexOESCoreState()49 m_drawTexOESCoreState.vshader = in getDrawTexOESCoreState()53 m_drawTexOESCoreState.fshader = in getDrawTexOESCoreState()57 m_drawTexOESCoreState.program = in getDrawTexOESCoreState()58 GLEScontext::linkAndValidateProgram(m_drawTexOESCoreState.vshader, in getDrawTexOESCoreState()59 m_drawTexOESCoreState.fshader); in getDrawTexOESCoreState()61 if (!m_drawTexOESCoreState.vao) { in getDrawTexOESCoreState()64 gl.glGenVertexArrays(1, &m_drawTexOESCoreState.vao); in getDrawTexOESCoreState()65 gl.glBindVertexArray(m_drawTexOESCoreState.vao); in getDrawTexOESCoreState()69 gl.glGenBuffers(1, &m_drawTexOESCoreState.ibo); in getDrawTexOESCoreState()[all …]
188 DrawTexOESCoreState m_drawTexOESCoreState = {}; variable