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Searched refs:m_drawTexOESCoreState (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp48 if (!m_drawTexOESCoreState.program) { in getDrawTexOESCoreState()
49 m_drawTexOESCoreState.vshader = in getDrawTexOESCoreState()
53 m_drawTexOESCoreState.fshader = in getDrawTexOESCoreState()
57 m_drawTexOESCoreState.program = in getDrawTexOESCoreState()
58 GLEScontext::linkAndValidateProgram(m_drawTexOESCoreState.vshader, in getDrawTexOESCoreState()
59 m_drawTexOESCoreState.fshader); in getDrawTexOESCoreState()
61 if (!m_drawTexOESCoreState.vao) { in getDrawTexOESCoreState()
64 gl.glGenVertexArrays(1, &m_drawTexOESCoreState.vao); in getDrawTexOESCoreState()
65 gl.glBindVertexArray(m_drawTexOESCoreState.vao); in getDrawTexOESCoreState()
69 gl.glGenBuffers(1, &m_drawTexOESCoreState.ibo); in getDrawTexOESCoreState()
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DCoreProfileEngine.h188 DrawTexOESCoreState m_drawTexOESCoreState = {}; variable