Searched refs:m_emulatedClientIBO (Results 1 – 2 of 2) sorted by relevance
149 if (!m_emulatedClientIBO) { in initEmulatedBuffers()151 dispatcher().glGenBuffers(1, &m_emulatedClientIBO); in initEmulatedBuffers()191 if (m_emulatedClientIBO) { in ~GLESv2Context()192 s_glDispatch.glDeleteBuffers(1, &m_emulatedClientIBO); in ~GLESv2Context()585 s_glDispatch.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_emulatedClientIBO); in drawWithEmulations()
150 GLuint m_emulatedClientIBO = 0; variable