Searched refs:m_frameworkFormat (Results 1 – 2 of 2) sorted by relevance
/hardware/google/gfxstream/host/gl/ |
D | ColorBufferGl.cpp | 243 cb->m_frameworkFormat = p_frameworkFormat; in create() 305 switch (cb->m_frameworkFormat) { in create() 310 … new YUVConverter(p_width, p_height, cb->m_frameworkFormat, cb->m_yuv420888ToNv21)); in create() 586 return subUpdateFromFrameworkFormat(x, y, width, height, m_frameworkFormat, p_format, p_type, in subUpdate() 609 if (m_frameworkFormat != FRAMEWORK_FORMAT_GL_COMPATIBLE || fwkFormat != m_frameworkFormat) { in subUpdateFromFrameworkFormat() 949 stream->putBe32(static_cast<uint32_t>(m_frameworkFormat)); in onSave() 982 cb->m_frameworkFormat = frameworkFormat; in onLoad() 1012 switch (m_frameworkFormat) { in restore() 1017 new YUVConverter(m_width, m_height, m_frameworkFormat, m_yuv420888ToNv21)); in restore()
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D | ColorBufferGl.h | 225 FrameworkFormat getFrameworkFormat() { return m_frameworkFormat; } in getFrameworkFormat() 273 FrameworkFormat m_frameworkFormat; variable
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