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Searched refs:m_frameworkFormat (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DColorBufferGl.cpp243 cb->m_frameworkFormat = p_frameworkFormat; in create()
305 switch (cb->m_frameworkFormat) { in create()
310 … new YUVConverter(p_width, p_height, cb->m_frameworkFormat, cb->m_yuv420888ToNv21)); in create()
586 return subUpdateFromFrameworkFormat(x, y, width, height, m_frameworkFormat, p_format, p_type, in subUpdate()
609 if (m_frameworkFormat != FRAMEWORK_FORMAT_GL_COMPATIBLE || fwkFormat != m_frameworkFormat) { in subUpdateFromFrameworkFormat()
949 stream->putBe32(static_cast<uint32_t>(m_frameworkFormat)); in onSave()
982 cb->m_frameworkFormat = frameworkFormat; in onLoad()
1012 switch (m_frameworkFormat) { in restore()
1017 new YUVConverter(m_width, m_height, m_frameworkFormat, m_yuv420888ToNv21)); in restore()
DColorBufferGl.h225 FrameworkFormat getFrameworkFormat() { return m_frameworkFormat; } in getFrameworkFormat()
273 FrameworkFormat m_frameworkFormat; variable