Searched refs:m_geometryDrawState (Results 1 – 2 of 2) sorted by relevance
110 if (m_geometryDrawState.program) { in teardown()111 gl.glDeleteProgram(m_geometryDrawState.program); in teardown()112 m_geometryDrawState.program = 0; in teardown()115 if (m_geometryDrawState.programFlat) { in teardown()116 gl.glDeleteProgram(m_geometryDrawState.programFlat); in teardown()117 m_geometryDrawState.programFlat = 0; in teardown()120 if (m_geometryDrawState.vao) { in teardown()121 gl.glDeleteVertexArrays(1, &m_geometryDrawState.vao); in teardown()122 m_geometryDrawState.vao = 0; in teardown()124 if (m_geometryDrawState.posVbo) { in teardown()[all …]
189 GeometryDrawState m_geometryDrawState = {}; variable