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Searched refs:m_maxUsedTexUnit (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp454 m_maxUsedTexUnit = std::max(m_activeTexture, m_maxUsedTexUnit); in setActiveTexture()
552 m_maxUsedTexUnit = static_cast<int>(stream->getBe32()); in GLEScontext()
726 stream->putBe32(m_maxUsedTexUnit); in onSave()
793 for (unsigned int i = 0; i <= m_maxUsedTexUnit; i++) { in postLoadRestoreCtx()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h682 unsigned int m_maxUsedTexUnit = 0; variable