Searched refs:m_maxUsedTexUnit (Results 1 – 2 of 2) sorted by relevance
454 m_maxUsedTexUnit = std::max(m_activeTexture, m_maxUsedTexUnit); in setActiveTexture()552 m_maxUsedTexUnit = static_cast<int>(stream->getBe32()); in GLEScontext()726 stream->putBe32(m_maxUsedTexUnit); in onSave()793 for (unsigned int i = 0; i <= m_maxUsedTexUnit; i++) { in postLoadRestoreCtx()
682 unsigned int m_maxUsedTexUnit = 0; variable