Searched refs:m_max_shaderStorageBufferBindings (Results 1 – 2 of 2) sorted by relevance
159 GLint m_max_shaderStorageBufferBindings; variable
111 m_max_shaderStorageBufferBindings = 0; in GL2Encoder()994 if (ctx->m_max_shaderStorageBufferBindings != 0) { in s_glGetIntegerv()995 *ptr = ctx->m_max_shaderStorageBufferBindings; in s_glGetIntegerv()998 ctx->m_max_shaderStorageBufferBindings = *ptr; in s_glGetIntegerv()