Searched refs:m_max_vertexAttribBindings (Results 1 – 2 of 2) sorted by relevance
160 GLint m_max_vertexAttribBindings; variable
112 m_max_vertexAttribBindings = 0; in GL2Encoder()1005 if (ctx->m_max_vertexAttribBindings != 0) { in s_glGetIntegerv()1006 *ptr = ctx->m_max_vertexAttribBindings; in s_glGetIntegerv()1009 ctx->m_max_vertexAttribBindings = *ptr; in s_glGetIntegerv()