Searched refs:m_object_name (Results 1 – 1 of 1) sorted by relevance
315 EXPECT_EQ(GL_FALSE, gl->glIsTexture(m_object_name)); in defaultStateCheck()319 SCOPED_TRACE("Texture object " + std::to_string(m_object_name) + in changedStateCheck()321 EXPECT_EQ(GL_TRUE, gl->glIsTexture(m_object_name)); in changedStateCheck()325 m_object_name)); in changedStateCheck()337 getTextureImageData(gl, m_object_name, imageTarget, i, in changedStateCheck()369 gl->glGenTextures(1, &m_object_name); in stateChange()373 gl->glBindTexture(m_state.target, m_object_name); in stateChange()430 "GL texture object " + std::to_string(m_object_name) + in compareParameter()447 GLuint m_object_name; member in gfxstream::gl::__anon3c1a75ee0111::SnapshotGlTextureObjectTest