Searched refs:m_parsedLines (Results 1 – 2 of 2) sorted by relevance
47 m_parsedLines = (GLchar*)m_parsedSrc.c_str(); in ShaderParser()153 m_parsedLines = (GLchar*)m_parsedSrc.c_str(); in parsedLines()154 return const_cast<const GLchar**> (&m_parsedLines); in parsedLines()158 m_parsedLines = nullptr; in clear()
77 GLchar* m_parsedLines = nullptr; variable