Searched refs:m_sampleCoverageVal (Results 1 – 2 of 2) sorted by relevance
593 GLclampf m_sampleCoverageVal = 1.0f; variable
534 m_sampleCoverageVal = static_cast<GLclampf>(stream->getFloat()); in GLEScontext()710 stream->putFloat(m_sampleCoverageVal); in onSave()903 dispatcher.glSampleCoverage(m_sampleCoverageVal, m_sampleCoverageInvert); in postLoadRestoreCtx()1621 m_sampleCoverageVal = value; in setSampleCoverage()