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Searched refs:m_sampleCoverageVal (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h593 GLclampf m_sampleCoverageVal = 1.0f; variable
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp534 m_sampleCoverageVal = static_cast<GLclampf>(stream->getFloat()); in GLEScontext()
710 stream->putFloat(m_sampleCoverageVal); in onSave()
903 dispatcher.glSampleCoverage(m_sampleCoverageVal, m_sampleCoverageInvert); in postLoadRestoreCtx()
1621 m_sampleCoverageVal = value; in setSampleCoverage()