Searched refs:m_scissorHeight (Results 1 – 2 of 2) sorted by relevance
575 GLsizei m_scissorHeight = 0; variable
505 m_scissorHeight = static_cast<GLsizei>(stream->getBe32()); in GLEScontext()685 stream->putBe32(m_scissorHeight); in onSave()847 m_scissorWidth, m_scissorHeight); in postLoadRestoreCtx()1501 m_scissorHeight = height; in setScissor()