Searched refs:m_texCoords (Results 1 – 2 of 2) sorted by relevance
55 m_texCoords = new GLESpointer[kMaxTextureUnits]; in init()56 m_currVaoState[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in init()143 m_texCoords = new GLESpointer[size]; in GLEScmContext()145 m_texCoords[i].onLoad(stream); in GLEScmContext()148 &m_texCoords[m_clientActiveTexture]; in GLEScmContext()200 m_currVaoState[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in setClientActiveTexture()208 if(m_texCoords){ in ~GLEScmContext()209 delete[] m_texCoords; in ~GLEScmContext()210 m_texCoords = NULL; in ~GLEScmContext()271 m_texCoords[i].onSave(stream); in onSave()[all …]
211 GLESpointer* m_texCoords = nullptr; variable