Searched refs:m_textureEmulationProg (Results 1 – 2 of 2) sorted by relevance
589 if (m_textureEmulationProg) { in ~GLEScontext()590 gl.glDeleteProgram(m_textureEmulationProg); in ~GLEScontext()2603 if (m_textureEmulationProg) return; in initTexImageEmulation()2618 m_textureEmulationProg = linkAndValidateProgram(vshader, fshader); in initTexImageEmulation()2620 gl.glGetUniformLocation(m_textureEmulationProg, "source_tex"); in initTexImageEmulation()2711 gl.glUseProgram(m_textureEmulationProg); in copyTexImageWithEmulation()
662 GLuint m_textureEmulationProg = 0; variable