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Searched refs:m_textureEmulationProg (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp589 if (m_textureEmulationProg) { in ~GLEScontext()
590 gl.glDeleteProgram(m_textureEmulationProg); in ~GLEScontext()
2603 if (m_textureEmulationProg) return; in initTexImageEmulation()
2618 m_textureEmulationProg = linkAndValidateProgram(vshader, fshader); in initTexImageEmulation()
2620 gl.glGetUniformLocation(m_textureEmulationProg, "source_tex"); in initTexImageEmulation()
2711 gl.glUseProgram(m_textureEmulationProg); in copyTexImageWithEmulation()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h662 GLuint m_textureEmulationProg = 0; variable