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Searched refs:m_textureEmulationSamplerLoc (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h665 GLuint m_textureEmulationSamplerLoc = 0; variable
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2619 m_textureEmulationSamplerLoc = in initTexImageEmulation()
2712 gl.glUniform1i(m_textureEmulationSamplerLoc, texUnit - GL_TEXTURE0); in copyTexImageWithEmulation()