Searched refs:m_textureEmulationSamplerLoc (Results 1 – 2 of 2) sorted by relevance
665 GLuint m_textureEmulationSamplerLoc = 0; variable
2619 m_textureEmulationSamplerLoc = in initTexImageEmulation()2712 gl.glUniform1i(m_textureEmulationSamplerLoc, texUnit - GL_TEXTURE0); in copyTexImageWithEmulation()