Searched refs:m_textureEmulationVAO (Results 1 – 2 of 2) sorted by relevance
663 GLuint m_textureEmulationVAO = 0; variable
593 gl.glDeleteVertexArrays(1, &m_textureEmulationVAO); in ~GLEScontext()2624 gl.glGenVertexArrays(1, &m_textureEmulationVAO); in initTexImageEmulation()2714 gl.glBindVertexArray(m_textureEmulationVAO); in copyTexImageWithEmulation()