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Searched refs:m_textureEmulationVAO (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h663 GLuint m_textureEmulationVAO = 0; variable
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp593 gl.glDeleteVertexArrays(1, &m_textureEmulationVAO); in ~GLEScontext()
2624 gl.glGenVertexArrays(1, &m_textureEmulationVAO); in initTexImageEmulation()
2714 gl.glBindVertexArray(m_textureEmulationVAO); in copyTexImageWithEmulation()