Searched refs:m_unit_states (Results 1 – 1 of 1) sorted by relevance
240 EXPECT_EQ(m_unit_states.size(), maxTextureUnits); in changedStateCheck()245 m_unit_states[i].binding2D)); in changedStateCheck()247 m_unit_states[i].bindingCubeMap)); in changedStateCheck()255 m_unit_states.resize(maxTextureUnits); in stateChange()286 m_unit_states[unit].binding2D = testTexture; in createAndBindTexture()289 m_unit_states[unit].bindingCubeMap = testTexture; in createAndBindTexture()298 std::vector<GlTextureUnitState> m_unit_states; member in gfxstream::gl::__anon3c1a75ee0111::SnapshotGlTextureUnitBindingsTest